Closed GoogleCodeExporter closed 9 years ago
darn it. the sit thinks this is an enhancement, but this is an issue
Original comment by austinb...@gmail.com
on 29 Aug 2011 at 11:00
i meant to say "site" not "sit"
Original comment by austinb...@gmail.com
on 29 Aug 2011 at 11:03
I'm afraid I can't do much about that. Celshading is something that's done by
q3map2 and the rendering engine. I cannot change anything about it in a mod.
I think the visual style of your map looks really cool though. Reminds me of
The Legend of Zelda: Wind Waker.
Original comment by era...@gmail.com
on 31 Aug 2011 at 8:27
One more thing: I think it should be possible to disable cel shading on
specific entities (in this case your misc_model entity) by setting a certain
key.
I read a hint about it here:
http://shaderlab.com/q3map2/manual/drafts/ent_keys.htm#celshading
Try giving your misc_model a _celshader key that points to an empty shader and
see if that removes the celshading effect. Or maybe a custom shader that does
apply cel shading but play around with the values in the shader to have it draw
thinner lines that are closer to the map model. Not sure how flexible q3map2's
celshader system is, but it's worth playing around with I guess.
Original comment by era...@gmail.com
on 31 Aug 2011 at 8:35
Original issue reported on code.google.com by
austinb...@gmail.com
on 29 Aug 2011 at 10:57Attachments: