Closed GoogleCodeExporter closed 9 years ago
Seems like an idea. Maybe put this sort of functionality into func_breakable.
Give it a damage key or something which determines the amount of damage it
deals. You could have a look at the target_effect entity for how to draw an
explosion sprite and you could look at splash damage from missiles
(rockets/plasmagun shots/bfg shots/grenades) to see how you could deal damage
in a radius around the func_breakable.
Original comment by era...@gmail.com
on 1 Sep 2011 at 7:21
Hmmm, I'll look into this.
Original comment by goobal...@gmail.com
on 1 Sep 2011 at 11:59
I've added a "dmg" and "radius" key to func_breakable. Explosion effects can be
done with target_effect. This will be included in the next release (1.1 most
likely).
Original comment by era...@gmail.com
on 26 Sep 2011 at 1:08
Original issue reported on code.google.com by
goobal...@gmail.com
on 1 Sep 2011 at 12:56