TheEnginesOfCreation / EntityPlus

EntityPlus is a mod that offers a true single player experience in the Quake III Arena videogame.
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func_explosive? #110

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Maybe there could be something that explodes when the set amount of damage has 
been inflicted into it. (similar to Q2)

Original issue reported on code.google.com by goobal...@gmail.com on 1 Sep 2011 at 12:56

GoogleCodeExporter commented 9 years ago
Seems like an idea. Maybe put this sort of functionality into func_breakable. 
Give it a damage key or something which determines the amount of damage it 
deals. You could have a look at the target_effect entity for how to draw an 
explosion sprite and you could look at splash damage from missiles 
(rockets/plasmagun shots/bfg shots/grenades) to see how you could deal damage 
in a radius around the func_breakable.

Original comment by era...@gmail.com on 1 Sep 2011 at 7:21

GoogleCodeExporter commented 9 years ago
Hmmm, I'll look into this.

Original comment by goobal...@gmail.com on 1 Sep 2011 at 11:59

GoogleCodeExporter commented 9 years ago
I've added a "dmg" and "radius" key to func_breakable. Explosion effects can be 
done with target_effect. This will be included in the next release (1.1 most 
likely).

Original comment by era...@gmail.com on 26 Sep 2011 at 1:08