Closed GoogleCodeExporter closed 9 years ago
I have several different camera scenes, all of which use panning, no panning,
and a combination of both. I've had no issues.
I'm curious, what exactly are the steps to reproduce this issue?
Original comment by ryanbris...@gmail.com
on 11 Sep 2011 at 1:53
This has been fixed.
In some cases when a pitch value was negative, the game would calculate a pitch
difference bigger than 180 the wrong way around. The fix makes sure pitch
changes are always along the shortest angle, so a pitch never goes more than
180 degrees.
Original comment by era...@gmail.com
on 22 Sep 2011 at 9:23
Original issue reported on code.google.com by
era...@gmail.com
on 7 Sep 2011 at 10:00