TheEnginesOfCreation / EntityPlus

EntityPlus is a mod that offers a true single player experience in the Quake III Arena videogame.
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Allow leveldesigner to force player's model/skin via worldspawn #122

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
For extra immersion, the level designer should be able to force the player's 
model and skin to use in the map. It would be nice if this could be implemented 
as a worldspawn key and so that it doesn't actually overwrite the selected 
player model/skin in q3config.cfg so that the model/skin is only applied in 
that specific map.

Original issue reported on code.google.com by era...@gmail.com on 7 Sep 2011 at 10:56

GoogleCodeExporter commented 9 years ago
I was thinking of ideas of this, but you can't use target_script because of 
infinite restart loop.

I wonder though: is this even possible without a map_restart?  The model 
console command doesn't take effect unless map_restart is executed.  

Sounds like this cannot be done via worldspawn setting, because it requires a 
map_restart.  

Original comment by ryanbris...@gmail.com on 9 Sep 2011 at 8:18

GoogleCodeExporter commented 9 years ago
The model change not taking effect is a bug in EntityPlus which will be fixed 
for the next release. It should be changed when the objectives screen is 
displayed.

It is also possible to type 
\loaddeferred
in the console (or execute that command through a script) so that the model is 
changed.

It is very well possible to implement the feature described in this issue so it 
will be implemented some time for sure.

Original comment by era...@gmail.com on 9 Sep 2011 at 8:29

GoogleCodeExporter commented 9 years ago
Ahh, it was a bug!  -- when i tried it, i was in EP.  : )  Okay, good to know.  
Thx

Original comment by ryanbris...@gmail.com on 11 Sep 2011 at 1:50

GoogleCodeExporter commented 9 years ago
This is implemented in 1.0

Original comment by era...@gmail.com on 26 Sep 2011 at 12:08