Closed GoogleCodeExporter closed 9 years ago
I was thinking of ideas of this, but you can't use target_script because of
infinite restart loop.
I wonder though: is this even possible without a map_restart? The model
console command doesn't take effect unless map_restart is executed.
Sounds like this cannot be done via worldspawn setting, because it requires a
map_restart.
Original comment by ryanbris...@gmail.com
on 9 Sep 2011 at 8:18
The model change not taking effect is a bug in EntityPlus which will be fixed
for the next release. It should be changed when the objectives screen is
displayed.
It is also possible to type
\loaddeferred
in the console (or execute that command through a script) so that the model is
changed.
It is very well possible to implement the feature described in this issue so it
will be implemented some time for sure.
Original comment by era...@gmail.com
on 9 Sep 2011 at 8:29
Ahh, it was a bug! -- when i tried it, i was in EP. : ) Okay, good to know.
Thx
Original comment by ryanbris...@gmail.com
on 11 Sep 2011 at 1:50
This is implemented in 1.0
Original comment by era...@gmail.com
on 26 Sep 2011 at 12:08
Original issue reported on code.google.com by
era...@gmail.com
on 7 Sep 2011 at 10:56