Basically a brush in which force can be applied to make it move; affected by
gravity. Level designer can specify the mass of the brush, which will affect
how fast it can be pushed. Perhaps you can "recycle" the code that makes
gravity work upon the player and apply it to brush geometry. You can also
specify whether getting hit on the head by a falling func_pushable will result
in death. (indiana jones style? lol)
- EmeraldTiger
Original issue reported on code.google.com by era...@gmail.com on 27 Mar 2011 at 11:15
Original issue reported on code.google.com by
era...@gmail.com
on 27 Mar 2011 at 11:15