TheEnginesOfCreation / EntityPlus

EntityPlus is a mod that offers a true single player experience in the Quake III Arena videogame.
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Func_topple? #140

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
could you make a object similar to the func_pushable idea that EmeraldTiger 
had, only it would have a origin brush and would act like a func_rotating and 
rotate in the direction set by spawnflags until it "hit" a solid object.
 To activate it, it would be pushed in the direction that it rotates or triggers by a button.

If this is too much work, could you just make the func_pushable thing and make 
it so, if pushed from near the top (on the side
), it would fall over?

if I'm being too confusing, I made a little "blueprint" image.

Original issue reported on code.google.com by austinb...@gmail.com on 16 Sep 2011 at 11:11

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GoogleCodeExporter commented 9 years ago
Heh erm, to be honest, the maths involved with rigid body physics are way above 
my head, so chances of a func_pushable being implemented as EmeraldTiger 
requested are slim.

Your func_topple can be mimicked with a trigger and a func_door_rotating entity 
though. It's not exactly an accurate physics simulation, but depending on what 
it exactly is you're trying to achieve, it might be enough for you.

Original comment by era...@gmail.com on 17 Sep 2011 at 3:36

GoogleCodeExporter commented 9 years ago
I realize I've only been able to respond in negatives to your requests, and for 
this I'm terribly sorry. It's just that a lot of the stuff you'd like to do is 
either really impossible or something that I'm not able to do by myself.

Original comment by era...@gmail.com on 17 Sep 2011 at 3:37

GoogleCodeExporter commented 9 years ago
No need to apologize, I know nothing about programming and that kind of stuff, 
so I don't know if what I'm requesting is a big hassle or not.  =)

but can't you get the code from q2 and use it in the mod?  just like, copy n' 
paste it?

Original comment by austinb...@gmail.com on 17 Sep 2011 at 5:33