TheEnginesOfCreation / EntityPlus

EntityPlus is a mod that offers a true single player experience in the Quake III Arena videogame.
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bug?: trigger_multiple resets variable #147

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I have a trigger_multiple (no wait setting) to a variable(if_not_equals) of 
door_triggered=1 then targets both another variable(set door_triggered=1) and 
the door to open it.  

On the other side of the door, I have a trigger_multiple that starts up a bunch 
of stuff and including closing the same door behind you.  

If I "noclip" and go back outside the door again and activate it again, it 
appears that the trigger_multiple is resetting/deleting the variable(s).

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Actually, I'm experiencing other strange behavior.  Perhaps it's a problem for 
me to have a lot of target logic/entities doing things with eachother.  

Is there something wrong with having two target_variables touching eachother?  
For example, the first variable is checking if a key is_not_equal to a value 
and the target is going to another variable that would set the key to the value 
that was checked.  Like a one-time trigger function.  ?

Original issue reported on code.google.com by ryanbris...@gmail.com on 1 Oct 2011 at 5:43

GoogleCodeExporter commented 9 years ago
Can you send me an example map (preferably the .map file) in which you recreate 
the problem?

Original comment by era...@gmail.com on 2 Oct 2011 at 7:44