Open GoogleCodeExporter opened 9 years ago
Original comment by era...@gmail.com
on 28 Mar 2011 at 11:35
This behavior can already be implemented using target_logic or target_disable
(depending on exactly what behavior you're looking for). A triggerfirst key
would be a shorthand way of getting such a setup (the target_disable variant).
Original comment by era...@gmail.com
on 31 Mar 2011 at 11:03
Yeah, and I'm using target_variable to do this. Or maybe not quite what you're
doing. But I needed a way to trigger ANYTHING "once", but I also needed a way
to reset it so that it can be triggered "once" again for if the player dies and
starts at the beginning of map again. For my func_plat.
Anyways, you basically have a target_relay point to both your entity(your thing
to be triggered), and a target_variable(which uses spawnflags: condition check
if not match key/value ("triggered" != 1)). Then, that target_variable then
targets a target_variable(set key/value triggered = 1) that would set the
trigger variable value to 1.
Original comment by ryanbris...@gmail.com
on 11 Sep 2011 at 2:47
Original issue reported on code.google.com by
era...@gmail.com
on 27 Mar 2011 at 11:17