When changing maps through a target_mapchange entity in single player mode, the
players keep their health, armor, weapons and ammo, but not the holdable item
they have. This should be remembered through a map change as well.
Original issue reported on code.google.com by era...@gmail.com on 18 Apr 2011 at 7:36
Original issue reported on code.google.com by
era...@gmail.com
on 18 Apr 2011 at 7:36