Closed GoogleCodeExporter closed 9 years ago
I was thinking about how to handle this as well. In Demon's Souls (PS3 only
game), a 'blood stain' is shown on the ground around 5 seconds from where the
player was 'before' they died.
When the player reaches this blood stain, their 'Souls' are returned to them.
In Q3A, this could be the players weapons, ammo (and maybe even armor in some
cases) plus 'holdable items'.
A 'default' weapon / ammo / armor amount could be given to the player on
respawn to help them to reach that blood stain as well. (Maybe this could be an
extension of worldspawn? In Doom 3 a special devmap trigger is used which is
another possible to give default weapons)
Also in Demon's Souls, key events and bosses are not re-set on death, only
lower level enemies. For example, if you have unlocked a door, this door stays
unlocked, defeated a mini or major boss, the boss does not re-appear. This
allows to by-pass some things while trying to reach the point where you died.
Just some ideas. :]
Original comment by tigger...@gmail.com
on 18 Apr 2011 at 2:47
I took your idea and gave my own spin on it :-)
When the player dies he drops a backpack item which stays around until picked
up. The player respawns with a default spawn layout at the beginning of the map
(or whatever spawn points the level designer set up for this) and he has to run
back to where he died to pick up the backpack. The backpack contains all
weapons, ammo and holdables he had at the moment of death.
Original comment by era...@gmail.com
on 21 Apr 2011 at 10:04
Original issue reported on code.google.com by
era...@gmail.com
on 18 Apr 2011 at 2:22