Closed GoogleCodeExporter closed 9 years ago
This is kaz FYI! Hope it's cool if I take up this issue.
I've got a basic key setup working:
-holdable_key
-trigger_lock
-lock only fires its target if player has a key, key is removed from inventory
TODO:
-allow LD to specify the key icon & model
-allow many different keys to different locks instead of just one
See: http://student.cs.appstate.edu/freemancw/junk/entityplus/ for screenshots
Original comment by clintbob...@gmail.com
on 28 Mar 2011 at 1:55
Original comment by era...@gmail.com
on 28 Mar 2011 at 11:35
trigger_lock and holdable_key entities were implemented by Kaz
Original comment by era...@gmail.com
on 12 Apr 2011 at 7:20
Original issue reported on code.google.com by
era...@gmail.com
on 27 Mar 2011 at 11:07