Open GoogleCodeExporter opened 9 years ago
Code responsible for rotating items:
// the auto-rotating items will all have the same axis
cg.autoAngles[0] = 0;
cg.autoAngles[1] = ( cg.time & 2047 ) * 360 / 2048.0;
cg.autoAngles[2] = 0;
cg.autoAnglesFast[0] = 0;
cg.autoAnglesFast[1] = ( cg.time & 1023 ) * 360 / 1024.0f;
cg.autoAnglesFast[2] = 0;
in cg_ents.c (line 993)
Original comment by era...@gmail.com
on 1 Jul 2011 at 11:09
I would say this isn't an "issue", but rather an "enhancement", right?
Personally I consider this to be OOS (out of scope).
I think it's one of the main features of Q3 that the items float and rotate.
It's also good for usability/accessibility because it's easy to see items that
are floating/rotating in a game like Quake 3. This isn't a realistic game.
It's a fast-paced game.
Shouldn't modify too much of the game for EP. I don't see EP has being a
TC(total conversion) type of mod.
What do you think?
Original comment by ryanbris...@gmail.com
on 11 Sep 2011 at 2:29
Original issue reported on code.google.com by
era...@gmail.com
on 21 Jun 2011 at 7:16