TheEnginesOfCreation / EntityPlus

EntityPlus is a mod that offers a true single player experience in the Quake III Arena videogame.
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Changed shaders do not reset after map restart #8

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When you first approach the jump pad, it`s not playing it`s flashy effect, 
which is cool when you turn it on and it starts flashing. However, if you 
restart the map (which some players will inevitably do if they are stuck) it`s 
still playing the effect even when it is off. It`s a pretty minor visual issue 
but I thought I`d let you know.

- EmeraldTiger

Original issue reported on code.google.com by era...@gmail.com on 27 Mar 2011 at 11:09

GoogleCodeExporter commented 9 years ago

Original comment by era...@gmail.com on 28 Mar 2011 at 11:35

GoogleCodeExporter commented 9 years ago
target_mapchange now uses map/spmap/devmap command instead of map_restart when 
no mapname is specified for the entity. Also, map_restart isn't issued on 
player death anymore (has been like this for quite some time already) so right 
now, the only situation where this issue can crop up is if the player manually 
invokes a map_restart through the console.

Original comment by era...@gmail.com on 16 May 2011 at 12:47

GoogleCodeExporter commented 9 years ago
Not fixable.

Original comment by era...@gmail.com on 9 Sep 2011 at 11:15