Closed GoogleCodeExporter closed 9 years ago
Adding the info_backpack entity for this. Whenever a backpack hits a brush with
the common/nodrop shader, the backpack will be teleported to the nearest
info_backpack entity.
Original comment by era...@gmail.com
on 8 Aug 2011 at 2:05
Original issue reported on code.google.com by
era...@gmail.com
on 12 Jul 2011 at 8:47