Could be implemented as a minscore/maxscore filter on target_relay, so that the
target of target_relay is only activated if the player's score is less/more
than minscore/maxscore.
Original issue reported on code.google.com by era...@gmail.com on 14 Jul 2011 at 8:08
Original issue reported on code.google.com by
era...@gmail.com
on 14 Jul 2011 at 8:08