Destroying func_breakables could be a requirement for a level to complete it.
Shooting them, however, would lead to a lower accuracy because a shot into a
func_breakable isn't considered to be a hit. As a result, the player's score
ends up being lower.
It might be a better idea to register shots into a func_breakable as a hit or,
failing that, add the damage dealt to a func_breakable to the player's carnage
score.
Original issue reported on code.google.com by era...@gmail.com on 10 Aug 2011 at 12:11
Original issue reported on code.google.com by
era...@gmail.com
on 10 Aug 2011 at 12:11