Closed GoogleCodeExporter closed 9 years ago
I added a separate entity for this: target_playerstats. The player's
health/armor can be set to specific values using this. Both a health and an
armor value can be specified. A spawnflag can be set to make the entity only
set the health or armor if the player's health/armor is lower than the
specified value.
Original comment by era...@gmail.com
on 11 Aug 2011 at 3:36
Original comment by era...@gmail.com
on 11 Aug 2011 at 3:37
Original issue reported on code.google.com by
era...@gmail.com
on 10 Aug 2011 at 12:15