TheFamousRat / GodotFlowField

Efficient and quick framework for using flow field based pathfinding into your Godot game
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Is there a way to collect also navigation data from a gridmap? #1

Closed Ramshell closed 1 year ago

Ramshell commented 3 years ago

@TheFamousRat Under the usage info it says that it works by collecting all CollisionShapes, and I wonder if it will take into account the navmeshes or collision shapes info from a GridMap.

TheFamousRat commented 3 years ago

Hey @Ramshell,

For now the functionality is not supported. I will add it to my roadmap, but this will likely not be implemented soon ! For now the bulk of the work is targeted at a somewhat workable crowd system. More specifically for your question, I think the CollisionsShapes from a GridMap can be added easily, however navmeshes will be a bit more work. So here's which one will be implemented before the other ;)