Closed devryb closed 7 years ago
Hmmm, what your asking is really messy. And will probably not get in to this plugin. Also for the record. I tried this with tekkit-permittor ages ago. And people always find a way to grief with it.
What version of industrialcraft2 are you using? Maybe if I find some time I write a bytecode patch for it :wink:.
EDIT: Oh, I see: Direwolf20 1.6.4 and 1.7.10. Hmmm I have a patch for turtles. But not for mining-lasers yet. I will see.....
I wouldn't put too much effort into that. I can list probably 30-40 items we would need to add to something like this. The mining laser I have no issues just blacklisting from use in the overworld if needed but the 30-40 other items are the challenge.
Thought I'd give a list here to show you what I mean. These are most of the major ones.
Chisel:
Applied Energistics 2:
Thaumcraft:
Minefactory Reloaded
Blood Magic:
WR-CBE Addons
Twilight Forest
Botania
QuiverBow
Holly cow, thats a lot of bytecode patches xD. Akward that that QuiverBow doesn't block. Probably its an event issue. Its kinda sad of thaumcraft :worried: . I like that mod. I guess I will try something with EntityMoveEvent after my exams :smiley: . Like when an entity enters claimed area's from outside, it will be removed. That is less messier that what you are asking :smile:.
That would probably solve half of the issues listed I would think. The rest we will likely have to make the hard decision on to ban/restrict
Hmm, As you probably know, bukkit and forge don't work good together. All these block modifying items need to be patches in the forge mod itself. This plugin has been made for mods that give forge/bukkit events and not for dirty fix mod issues. As these dirty fixes always get bypasses.
For so far I can see I can fix most of it. except these:
This is my idea.
That sounds alright to me, hopefully doesn't require too much cpu time.
Closing this in favor of patching: https://github.com/densitycraft/Glue. Still being worked at.
Is it possible for you to add a config option where we can add a list of items to block the right clicking near claims? Example firing a mining laser into the claim from outside of it could be stopped by having a setting like this.