TheFuseLab / VL.Fuse

A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
https://www.thefuselab.io
MIT License
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DrawShaderGraph Node spawns multiple render windows [if it is being created after the SceneWindow] #37

Open cnisidis opened 3 years ago

cnisidis commented 3 years ago

Hello, it was my first touch with the latest release 0.17 I was about to replicate the very first patch I watched in the recoreded workshop session (https://youtu.be/_NOZ3FLMD_I?t=516)

  1. I firstly introduced the FBM node
  2. then the Stride SceneWindow
  3. The MeshRenderer
  4. the RenderEntity
  5. and lastly the DrawShaderGraph

as a result VL started spawning numerous rendering windows

This happens only if I create the SceneWindow before the DrawShaderGraph node.