TheFuseLab / VL.Fuse

A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
https://www.thefuselab.io
MIT License
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Draw ShaderGraph 'ColorTarget' should be adaptive #53

Closed everyoneishappy closed 2 years ago

everyoneishappy commented 3 years ago

Example use case would be rendering a single channel control map or a 2D vector texture.

texone commented 2 years ago

Think this wouldn't work as it would make DrawShaderGraph Generic meaning it can not use internal methods