A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
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Make sure world transformation gets passed correctly to the draw shader #91
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tebjan closed 1 year ago
https://discourse.vvvv.org/t/how-to-transform-mesh-whild-using-drawshadergraph/21359
Have a look at the DrawShader implementation in VL.Stride to see how to get the Word matrix from downstream.