TheFuseLab / VL.Fuse

A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
https://www.thefuselab.io
MIT License
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Make sure world transformation gets passed correctly to the draw shader #91

Closed tebjan closed 1 year ago

tebjan commented 1 year ago

https://discourse.vvvv.org/t/how-to-transform-mesh-whild-using-drawshadergraph/21359

Have a look at the DrawShader implementation in VL.Stride to see how to get the Word matrix from downstream.

texone commented 1 year ago

image this should do the trick