Open FizzWizZleDazzle opened 10 months ago
Code
const prefix = "https://github.com/yeetdragon24/cookieclysm/tree/main/img"
Game.LoadMod("https://unpkg.com/cppkies"")
if (!window.CPPKIES_ONLOAD) CPPKIES_ONLOAD = []
CPPKIES_ONLOAD.push(() => {
Cppkies.buildingLink = ${prefix}/buildingBigIcon.png
Cppkies.iconLink = ${prefix}/buildingIcons.png
new Cppkies.Building(
"Converter", // The Name of your building
"Converter|Converters|Convertered|[X] more dense|[X] more dense", // Name of your building in a sentence, and then it plural, then what boosts your building when a sugar lump is added, then it plural
"Generates cookies by converting living matter into cookies", // How your building generates cookies
[0, 0], // The coordinates for the small, tooltip icon for your building
[0, 0], // The coordinates for the big icon in the store for your building
{
bg: ${prefix}/buildingBg.png
, // The background for your building on the building screen
pic: ${prefix}/buildingBake.png
, // The actual building pic on the building screen
yV: 64, // The amount your building can move left and right on the building screen in pixels
xV: 16, // The amount your building can move up and down on the building screen in pixels
},
Cppkies.DEFAULT_CPS, // Your building's cps
Cppkies.DEFAULT_ONBUY, // The function to call when your building gets bought but don't worry about this
{
name: "Converter",
desc: "The top of your cookie hierarchy",
icon: [2, 0],
}, // Your building's data on business day
["Motivation!", "Distractions"] // Your building's building buff and building debuff
)
/* // Other stuff needed later
new Cppkies.TieredUpgrade(
"Keyboard Toppings", // The name of the upgrade.
"Cherry Switches can be used as a replacement for cherries, right? I guess it doesn't really matter, everyone loves clacky keys.", // Your upgrade's quote.
"Cppkie Baker", // The building your upgrade is boosting.
"1" // Your upgrade's tier in this case, the 1st normal tier, Plain
)
new Cppkies.TieredUpgrade(
"Multi Finger Addition Surgery",
"Increases your cps by about 128 clicks. MFAS for short, we do lung extensions as well if you're interested.",
"Cppkie Baker",
"13" // The 13th normal tier, Iridyum
)
new Cppkies.TieredAchievement(
"Cahpuhkies",
"An inferior version your Cppkies (Look there isn't really a pronunciation.)",
"13", // The 13th normal tier, Iridyum
"Cppkie Baker"
)
// Non-tier upgrades
// Grandma synergies
new Cppkies.GrandmaSynergy(
"Sleepy Grandmas",
"A nice ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ to ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ʐ̈ you cookies",
"Cppkie Baker",
`${prefix}/cppkieGrandma.png`
)
// Production achievements (Make _ cookies from only _)
new Cppkies.ProductionAchievement(
"How did he write 518 of these things.",
"Cppkie Baker",
1 // The tier of the production achievement, unrelated to game tiers, works without modifications for 1 2 and 3
)
new Cppkies.ProductionAchievement(
"Like seriously it's kinda crazy, I'm really running out of ideas and references.",
"Cppkie Baker",
2,
"This" // The flavor text of it
)
new Cppkies.ProductionAchievement(
"Good job, Orteil.",
"Cppkie Baker",
3,
null, // No flavor text here
3 // Additional multiplier for the requirement (Will up the normal req for this by 10^3)
)
new Cppkies.Level10Achievement(
"Open Source",
"Cppkie Baker",
'<a href="https://github.com/Cppkies-Team/Cppkies">https://github.com/Cppkies-Team/Cppkies</a>'
)
// Dragon stuff
new Cppkies.DragonAura(
"Dragonsilk",
"The shimmering veil is unbreakable. You can no longer click golden cookies or the big cookie.",
[0, 0]
)
new Cppkies.DragonAuraLevel(
"Dragon's Will",
"Grants you a random positive buff every minute. You can only have one buff active at once.", // Just a note here, Reality Bending would not be given the one buff active at once, if someone ever were to implement this
"Cppkie Baker"
)
*/
})
I saw your examples and documentation. from what I assume I should write it is TS, but how shall I import it?
Whem I make A new building it dosen't work