TheGalacticCouncil / space-bridge

To allow playing the spaceship bridge simulator game "EmptyEpsilon", using custom built hardware consoles.
Apache License 2.0
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Wonderfull ressources...but need documentation #57

Open Maitresinh opened 7 months ago

Maitresinh commented 7 months ago

I'm not a coder, so i had many difficulties to start builiding a console (despite some arduni/PI/eletronic basic experience) That's sad, because many people could enjoy it.

With a little more details on a wiki, i could try and run one (or more) console, and improve explanations. For the record, i'm also running a non profit publishing house focucsing on table top and RPG, and i'd love to publish a book on how to build an run your (real) bridge. A crowdfunding would help funding that kind of work.

JValtteri commented 5 months ago

Hello,

I'm happy you've taken interest in our project. The documentation reflects the state of the project, i.e. incomplete and work-in-progress. I'm sure we'd welcome any help with the project. It's a lot of work, and all of us have busy lives and day jobs outside the project.

The weapons console is most mature. We have fully built and tested it, though there's still an issue reading large/fast rotary encoder inputs. Once I figure out how to fix the encoder issue, patching it in should be easy. If you want to build a console for yourself, I'd start with weapons. All the buttons work anyway.

If you have specific questions on how to set up everything, I have some time over summer, and could try and answer your questions. If you can, compiling the information from your perspective could be invaluable to make the documentation more approachable to everyone.

The engineering console is our latest. We had some electrical issues when testing it last time. Software should be mostly there. We just need the hardware to iron out any kinks. Until then, support for it is very limited.

Our long-term plan has been to package the software as something like docker images. That way setting up each console would be simpler, with as little necessary configuration as possible. We're not there yet, though. We want to have the software "production ready", before we start optimizing delivery. We work on the project every year, often in couple week bursts before meeting to test everything. It's slow, but progress is being made.

Maitresinh commented 5 months ago

Thanks for the feedback. A docker package would be great.

Anyway, a book would be key to make people know about it and help in the process (even with a docker, that still need a bit more investment), not to talk about furniture, cosplay....). So as a RPG publisher, i will keep an eye on this....