Closed JamesClent closed 11 months ago
@JamesClent Studio or Classic? Version? OS?
Both tried versions 2023-1-25 for studio 2023-1-26 for classic
even went back to version from December, see if that solves it: but that one gets error that it needs SDK 16.1 I have SDK 16.2 on my mac.
Mac mini M1, all latest versions (all I use it for is game compilation, nothing else)
Thanks, james
On Sun, Mar 19, 2023 at 12:21 PM Virtual Nomad @.***> wrote:
@JamesClent https://github.com/JamesClent Studio or Classic? Version?
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I have looked in the plist files in the package, but this key is not set. Since it is a binary file, I cannot add it myself in the .ipa file
Any update on this issue, since we cannot compile for IOS at this moment, and therefore cannot test either? I hope a new compiler version will come out soon to fix this, but a temp fix would be very welcome as well, since we are about to release our game. Thanks, James
I have the same problem "asset validation failed (90502)". Does anyone know how to fix it? I have noticed that the error may be due to the version of Xcode, I use 14.3
2023-1-25 for studio Macbook Air - Ventura 13.3.1
I'm getting similar errors to these that I didn't get in previous versions. Just got a new Mac with Ventura too. I'm assuming that the update mentioned in the May Newsletter might address some of these so I don't want to spend time trying to work it out. I'm just trying to update my apps with some bug fixes but I can't get iOS versions to Appstore as they are failing when using Transporter. Is there any update to when the next version might come out? I've got customers waiting for fixes and can't tell them when it might be corrected. Thanks, John
Not a word from the developers. I'm hoping this and other fixes will be in there, otherwise my whole ad campaign is screwed.
An updated version is being prepared and will be available before the end of the month.
Thank you for the update. Edited and moved to issue 1088 Thanks James
On Mon, May 22, 2023 at 7:52 AM orvillian @.***> wrote:
An updated version is being prepared and will be available before the end of the month.
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Will have to address those issues after the next build goes up.
ref: forum thread
Hello gents, what is the status of this item? This problem first occured March 19. In the meantime my test versions on TESTFLIGHT have expired as well. We are dead in the water, which is not a good thing since our game is ready to go to market and has been for months now. An update is appreciated, James PS. we are now in IOS 16.5.1, hope that doesn't create new problems.
just installed Studio 20230717 and unfortunately this didn't solve the problem, furthermore I have more errors now than I had before.
I first did it on the same config I had before in March, then upgraded to ventura and updated xcode but I keep getting the same issues, one of which is the one mentioned above.
My MAC is a 2020 Mac Mini M1, with absolutely NOTHING on it, except AGK. That is the only reason I have a MAC at all.
Guys, next time before releasing a new version, please let me beta test for you. I'm available and willing to do so at any time, ok?
I will attach screenshots with Versions of MAC & XCode, as well as the errors reported by TRANSPORTER. Also, I can provide the IPA as well, or the info.plist. Whatever you need. No code changes were made to the source since this bug was originally reported.
I'm in the same boat as James, installed new version today, now getting 12 issues instead of 11 previously. I've been waiting months on this update and for it to not work is so disappointing. issuesJL.pdf
for cross-reference, to (hopefully) keep discussion together: https://forum.thegamecreators.com/thread/229222
VN I tried to keep it out of the forum to not create a shit storm, which is why I updated the ticket instead.
I am aware of that forum thread but it offered nothing new, while the GitHub ticket has tangible information for you all.
James
On Mon, Jul 17, 2023 at 8:02 PM Virtual Nomad @.***> wrote:
for cross-reference, to (hopefully) keep discussion together: https://forum.thegamecreators.com/thread/229222
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An updated version is available on Steam and the TGC site. Should be fine now. Apologies for the problems you encountered.
My export worked
On Tue, Jul 18, 2023 at 5:39 AM orvillian @.***> wrote:
An updated version is available on Steam and the TGC site. Should be fine now. Apologies for the problems you encountered.
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Mine worked, all the was through transporter and onto testflight. It is on my phone and is working. Thanks for the last minute fix. James
I can also confirm that v2023.07.17a has produced an IPA file which has been verified by "Transporter", uploaded, and submitted to Apple's App Store for publication. Just got to wait and hope it passes now, but everything seems okay so far.
UPDATE: The App has been accepted and is now listed in the App Store (in record time!). Thank you @orvillian
Mine worked, all the was through transporter and onto testflight. It is on my phone and is working. ... The App has been accepted and is now listed in the App Store (in record time!).
great news, guys :)
@JamesClent if this issue has been resolved, please Close?
It works
When delivering to Appstore this error comes up.
Asset validation failed (90502) Invalid Bundle. Your binary, 'solutions.jake.ricochet', has a 64-bit architecture slice, so you must include the "arm64" value for the UIRequiredDeviceCapabilities key in your Xcode project. Learn more (https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Articles/iPhoneOSKeys.html#//apple_ref/doc/uid/TP40009252-SW3). (ID: bec88a35-11c5-414d-9c69-135b63970f18)
I cannot publish my app now.