The problem I have is with buying of InAppPurchases on Android and NOT completing the purchase. So to be clear the android purchase window comes up, and instead of completing the purchase, I cancel it.
On iPhone the GetInAppPurchaseAvail2 will go from pending to not purchased, on Android it remains pending....
Hence my program is sitting in a permanent loop waiting for a 4 (puchased) or 0 (not purchased)
The working on Android and iPhone is again not the same, where iPhone works as expected, and Android doesn't.
This behavior is true for ALL inapppurchases, not just Consumables.
The problem I have is with buying of InAppPurchases on Android and NOT completing the purchase. So to be clear the android purchase window comes up, and instead of completing the purchase, I cancel it.
On iPhone the GetInAppPurchaseAvail2 will go from pending to not purchased, on Android it remains pending.... Hence my program is sitting in a permanent loop waiting for a 4 (puchased) or 0 (not purchased)
The working on Android and iPhone is again not the same, where iPhone works as expected, and Android doesn't. This behavior is true for ALL inapppurchases, not just Consumables.
Thanks James