Open VirtualNomad19 opened 1 year ago
if X, Y, & Z = 0, object breaks (regardless of initial speed).
if X, Y, & Z = 0, object should simply stop?
same occurs with SetObject3DPhysicsAngularVelocity(Obj,0,0,0,0)
see this forum thread for code/discussion.
WIN Classic & Studio (Vulkan & OpenGL) JAN 2023 versions.
if X, Y, & Z = 0, object breaks (regardless of initial speed).
if X, Y, & Z = 0, object should simply stop?
same occurs with SetObject3DPhysicsAngularVelocity(Obj,0,0,0,0)
see this forum thread for code/discussion.
WIN Classic & Studio (Vulkan & OpenGL) JAN 2023 versions.