The Studio -Editor- is the one single factor that prevents a lot of people from upgrading to Studio, due to it's assortments of underdeveloped feature and issues.
If there's any TGC developers or Lee Bambers reading this:
Please let AppGameKit Studio officially use Geany editor instead, which works great for AppGameKit V2 Classic.
I've tried using SFSW method here to force Geany Editor for AppGameKit Studio:
https://forum.thegamecreators.com/thread/229449
Whilst it works to some extent, a lot of the limitation still lingers with this method.
For example, there are still RAM limit, around 1.1gb (which is also a limit in Classic). Will throw Uncaught Exception error if we go beyond this.
Also, we cannot change renderers.
But, Anisotropic filtering, Antialiasing, and non-blurry mipmapping seems to work.
There are many very tangible benefit of using AppGameKit Studio -engine- over Classic's engine.
Such as actually working Antialiasing, Anisotropic Filtering, non-blurry mipmapping, able to #render none to make server app, able to go above 1.1GB RAM limit, etc.
But all of these got roadblocked by Studio Editor. It's such a huge shame.
So please, let AppGameKit Studio officially use Geany editor instead.
The Studio -Editor- is the one single factor that prevents a lot of people from upgrading to Studio, due to it's assortments of underdeveloped feature and issues. If there's any TGC developers or Lee Bambers reading this: Please let AppGameKit Studio officially use Geany editor instead, which works great for AppGameKit V2 Classic.
I've tried using SFSW method here to force Geany Editor for AppGameKit Studio: https://forum.thegamecreators.com/thread/229449 Whilst it works to some extent, a lot of the limitation still lingers with this method. For example, there are still RAM limit, around 1.1gb (which is also a limit in Classic). Will throw Uncaught Exception error if we go beyond this. Also, we cannot change renderers. But, Anisotropic filtering, Antialiasing, and non-blurry mipmapping seems to work.
There are many very tangible benefit of using AppGameKit Studio -engine- over Classic's engine. Such as actually working Antialiasing, Anisotropic Filtering, non-blurry mipmapping, able to #render none to make server app, able to go above 1.1GB RAM limit, etc. But all of these got roadblocked by Studio Editor. It's such a huge shame. So please, let AppGameKit Studio officially use Geany editor instead.