Closed Kakise closed 3 years ago
This is not very easy for us to deliver. AppGameKit compiler into byte code and then runs that byte code. Threading is more difficult to setup and usually done via C++ Tier 2.
Having at least some basic process spawning command would be great. For example it would be nice to spawn a, let's say, map generation function in a separate process and wait until it is finished. That would prevent the user from thinking the app has crashed when doing some intense computational work.
Perhaps a compiler for the byte code to a real executable would be feasible making things easier or is this a nogo?
Having the ability to multi-thread our games would be a real game changer for us.