What steps will reproduce the problem?
1. copy the attached debug script folder to scriptbank
2. load the attached .fpm "0_debug_movetosound.fpm"
3. build testgame and observe
What is the expected output? What do you see instead?
Expect to see dark AI use pathfinding to reach location of sound when
aimovetosound FPI is called.
Issue is that DAI will attempt to go in a straight line to the sound and is
running into wall.
What version of the product are you using? On what operating system?
v1.18 on windows7 sp1
Please provide any additional information below.
the pinging sound is to assist debugging and is triggered each time the DAI
hears a sound.
Issue attachment quota exceeded so please get files from here:
http://dl.dropbox.com/u/8874616/FPSCbugfiles/debug_aimovetosound.rar
Original issue reported on code.google.com by cotton.j...@gmail.com on 18 Jun 2011 at 12:10
Original issue reported on code.google.com by
cotton.j...@gmail.com
on 18 Jun 2011 at 12:10