What steps will reproduce the problem?
1. add any character from model pack 20 to an FPS Creator map
2. confirm that they are using swordattack.fpi as their main script
3. test the level and encounter the character
What is the expected output? What do you see instead?
character should attack the player with their sword. Instead, the character
approaches, swings the sword one time, then the animation gets stuck. Another
user (Landman) in the FPS Script forum described the behavior as "shivering".
Please see the link below.
http://forum.thegamecreators.com/?m=forum_view&t=192953&b=23
What version of the product are you using? On what operating system?
I have replicated this issue on FPS 1.18 and FPS 1.19 beta 4. Windows XP Pro
SP2.
Please provide any additional information below.
When I add the characters from model pack 20, they use the swordattack.fpi
script by default. If I build or test a level using these characters, they walk
up to me and swing the sword one time. After that, they appear to become stuck
in an animation loop. I was unable to reproduce this issue with characters from
other model packs using their default main scripts.
However, if I change the main script for a model pack 20 character, their
animation works properly. (but they don't necessarily react properly).
Please let me know if anyone else has encountered this issue, and confirm if
there is an updated "swordattack" script to correct this.
Original issue reported on code.google.com by db...@ptd.net on 22 Jan 2012 at 12:45
Original issue reported on code.google.com by
db...@ptd.net
on 22 Jan 2012 at 12:45