What steps will reproduce the problem?
1. Load the water sample map into FPSC.
3. Test game and throw an object into the water, then swim through it.
Exepcted result is that if light enough, the player collision would move the
object out of the player's way.
Or if, too heavy, then the player should be stopped and cannot swim further.
What's happening is, the player can swim right through an object, regardless of
weight and the object is moved away a tiny amount, hardly noticeable.
Windows 7 32 bit, FPS Creator X9 v118 Beta 5.
Original issue reported on code.google.com by RKnox66 on 23 Jan 2011 at 5:30
Original issue reported on code.google.com by
RKnox66
on 23 Jan 2011 at 5:30