Open Kasseyus opened 3 years ago
Issue can be reproduced on object with only 1 texture. Objects with multiple textures seem to be OK.
Example from FPE files directly after Import....
Multi-Texture Model.... ;visualinfo textured = baseColorMap0 = acacia trunk_color.png alphaRef0 = 1.00 normalMap0 = acacia trunk_normal.png normalStrength0 = 1.00 surfaceMap0 = acacia trunk_surface.dds roughnessStrength0= 1.00 metalnessStrength0= 1.00 transparency0 = 0 renderorderbias0 = 0.00 reflectance0 = 0.00 basecolor0 = 4294967295 emissivecolor0 = 0 baseColorMap1 = acacia leaf_color.png alphaRef1 = 0.88 normalMap1 = acacia leaf_normal.png normalStrength1 = 1.00 surfaceMap1 = acacia leaf_surface.dds
Single Texture Model.... ;visualinfo textured = Scrub Bush_color.dds baseColorMap = Scrub Bush_color.dds normalMap = Scrub Bush_normal.dds normalStrength = 1.00 surfaceMap = Scrub Bush_surface.dds
@Kasseyus Fixed in latest build:
;visualinfo textured = music.png baseColorMap = music.png alpharef = 0.44 transparency = 0 renderorderbias = 0.00 reflectance = 0.04 basecolor = 4294967295 emissivecolor = 0 textureref1 = music.png effect = effectbank\reloaded\apbr_basic.fx
When Importing Object into MAX, the Alpha Clipping setting is not reflected in the final FPE.
e.g.. ;visualinfo textured = baseColorMap0 = Texture_color.dds alphaRef0 = 0.85 <---- This line is missing!