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The GameGuru Repository For Community Collaboration
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Importer issues in Classic #1203

Closed mav3r1ck198-1 closed 2 years ago

mav3r1ck198-1 commented 3 years ago

Currently, when importing custom assets with PBR textures into classic using the importer, whilst the assets themselves appear to import fine, they are invisible in both the editor window, and during test game, however the collision seems to be working on said assets

Kasseyus commented 3 years ago

There is a file missing from the FPE that specifies the model.

e.g. . Model = signpost.dbo

You can add this manually and it works as it should. (as a quick fix until it's really fixed)

GraPhiX-Guru commented 3 years ago

i can confirm the ;orientation section is missing from the FPE a quick fix for end users is to add these lines after ;visualinfo section

;orientation model = your model name here offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 100 collisionmode = 0 defaultstatic = 1 materialindex = 0 matrixmode = 0 cullmode = 0

plemsoft commented 3 years ago

@mav3r1ck198-1 Thanks for reporting this issue, this has been fixed and will be included in the next update :)