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GG Max Bug Report - The stab is not ignored by the CanHearSound system #2138

Open UltraVox001 opened 2 years ago

UltraVox001 commented 2 years ago

Even with a stab in the wind, enemies hear it and react. You need an option for all weapons because some weapons could be equipped with Silencers. Enemies should react to noises, but not Silencers or Knives.

Also, when enemies hear a shooting sound, they will run through walls at very high speed. They are on you instantly, almost like a teleport.

LeeBamberTGC commented 2 years ago

@UltraVox001 You can control the character speed in the properties. @rvanner Should we slow down the run speed for soldiers by default? A good idea about certain weapons not making any sound, or much sound, no functionality for that right now. I will mark this down asn Enhancement, but if we get more knife noise reports, we can bump this.

UltraVox001 commented 2 years ago

@LeeBamberTGC You are right. I just tested with a Speed of 20. The enemy moved towards me in slow motion. For silenced weapons (knives, pistol and silenced sniper), a new parameter is required. Without it, all these weapons are useless.

rvanner commented 2 years ago

@LeeBamberTGC In most games if you're heard then the enemies will come quick. They should not run through walls though! :-)

Knife attacks are generally accepted as quiet take downs and should not be part of the hearing system. Only if others see the attack should they get involved.

LeeBamberTGC commented 2 years ago

@rvanner Please post a 'character goes through wall' issue with step by step so I can reproduce. It should not be discussed in the stab sound issue.

rvanner commented 2 years ago

@LeeBamberTGC It wasn't me that reported that. It was @UltraVox001 who wrote Also, when enemies hear a shooting sound, they will run through walls at very high speed.

LeeBamberTGC commented 2 years ago

@rvanner And I quote, "They should not run through walls though! :-)"

UltraVox001 commented 2 years ago

@LeeBamberTGC @rvanner I guess this problem occurs because I'm on a full map that has "lost" the nav mesh. :)

LeeBamberTGC commented 2 years ago

@UltraVox001 Yes we have some nav mesh gotchas this week. Tick the AI management to see if you are standing on a nav mesh. Next weeks version 'hopefully' will have massive AND FAST nav meshes for all.

UltraVox001 commented 2 years ago

No, unfortunately there is no navigation mesh on the map. This is not a problem at the moment. As always, this is a test map. :)