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The GameGuru Repository For Community Collaboration
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GG Max - bugs and glitches with enemies #2588

Closed Ghost-l0l closed 2 months ago

Ghost-l0l commented 2 years ago

https://youtu.be/2-7Qn6X42nY

If you try to recreate things like that you need to do it in right circumstances. It will never happen on empty map with just few enemies. You need to put enough stress on the engine - and what is "enough" might be different for every pc configurations.

This example map got about 90 assets - in comparison "foggy forest" and "island showdown" got around 60 assets each, so bugs like that are less likely to happen there. But it also depends on the hardware - if you got super fast cpu and rtx3080 you may need to build map twice as big to finally see the engine struggling, but if you have older cpu and gpu - then bugs like that may start happening waaay quicker.

dllllllllllb commented 2 years ago

@LeeBamberTGC This is not consistent, I only came across 1 enemy that had this issue but I also came across birds with this issue. I played this level a couple of times and it doesn't happen every time.

https://gyazo.com/26f721eaaaccae9d6ff194e68e189872

As you said in the meeting, this has probably something to do with the enemies being dormant

LeeBamberTGC commented 1 year ago

@Ghost-l0l This was due to some changes to the character attack (adding parameters in such a way as to shuffle the level settings for those objects incorrectly, disabling characters on occasion). This was fixed a while ago, and a new policy for new behaviour scrpt changes recommends new parameters are added to the end ONLY, this preserves older levels using older versions of the DLUA settings. If you find this still existing in any of the HUB demos, let me know, thanks!