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MAX - Add sliders/options in start marker for swimming! #3126

Open fearlesswee opened 2 years ago

fearlesswee commented 2 years ago

As it stands we cannot customize swimming behavior without having to dive into the Lua script. It would be nice to have some configurable options here, such as:

This also isn't directly related, but it would be nice to have a Lua command and/or a behavior script for oxygen refills we can place underwater, like collectible airtanks that reset the player's lung capacity when collected.

fearlesswee commented 2 years ago

And whilst on the topic of swimming, now that underwater is officially recognized as a valid location for gameplay (finally!), I'd like to remind TGC/Lee about the issues with the water shader: #1401

There are also some significant water shader improvements in the latest builds of Wicked Engine. Wicked did drop support for DX11, but it may be possible to backport from DX12 to DX11 for MAX?

fearlesswee commented 1 year ago

Going through old requests of mine; while we can adjust swimming speed to be something more useful, we still can't adjust things like the player's "lung capacity" (how long they can stay underwater) outside of .Lua, and other features like drown damage "refunding" when you get air. I think this should remain open as a feature request.