Open davetgc opened 2 years ago
@davetgc Seems to work now. Created stock character and assigned the RIFLE animation set:
Then dropped into the level and assigned PLAY ANIMATION script and set all anims to the idle_aim. Set the character to use the DEFAULT ANIMATION (from the model, not from the weapon):
Ran TEST LEVEL and the correct animation is being used:
Adding a new animation set via the character creator doesn't make that animation available as part of the drop down, only the default animations show. This is not expected behavior.