Open User85ignotus opened 2 years ago
This its not an enhancement problem, but its rather more intrinsic in generating a correct map and should be a bug fix 100% black SHOULD be the lowest point on the generated map regardless and the function was working before.
When creating a level if I adjust the height of the water the terrain texture does not adjust so on a larger 5km map I would have to hand paint all of the underwater textures.
I also trialed this with a height map but found that my height map didn't even have any water without bringing up the height of the water resulting in the same issue with the terrain texture
These are the two procedural generated landscapes with the texturing issue
This is the height map and its default import. The black area that should be submerged is well above the water line. This is a scaled down version of the height map I used that was 4k - scaled to 2k for uploading to git