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ideas for inventory and items in the game #3622

Open vinurd opened 1 year ago

vinurd commented 1 year ago

good afternoon. I know how difficult it is to work with arrays and that creating an inventory is a very big challenge for a programmer. But I have roughly stretched out how to make a player's managed inventory, the creation of items, slots in killed enemies, in boxes and make craft

inventory1 inventory - from the very beginning, you can select the number of cells. If the game has a weight, then set the weight of the inventory to fit. If the inventory is expandable, check the box. Expand with bags, add the number of cells if the bag is installed in a suitable slot. iventory2 The player's page is a drag-and-drop editable menu with a set of cells for certain categories. A cell is created, the name and type of the element that can be located there are assigned. The cells are arranged in the menu. You can add more pictures. The statistics of the elements that the player has are kept from the side. Health, armor, and so on. Here you can add text parameters and output a variable, game or created for any purpose. inventory3 slots in enemies and crates.You can create the number of cells, which item will fall out with what probability, or random from the list of items that can also fall out with any probability. inventory4 creating an object for the game is a special constructor in which to determine the weight of the object, its effect, quantity, you can add it, a picture, a 3d model, and if there is a created variable, then add it. effect here we select the game variables that the item can affect, if it is part of the armor, then what type. and the parameters that it affects, if there is an added variable, then how much it adds to it or subtracts. Whether it is a crafting item, a weapon, or ammo. Without this constructor, it is impossible to create a full-fledged inventory and selection of items and their placement in slots to influence the characteristics of the character. iventory5 editable HUD I would like to be able to place pictures, text, to connect the output of variables to the text-game, or created. Timer if you need to subtract from a variable or add. Output of variables like bar,compass, map

davetgc commented 1 year ago

This is your second "offer". Are these just suggestions or feature requests?

Necrym59 commented 1 year ago

I doubt the devs are going to make a complete d20 rpg system out of Max thats going to have to be up to behaviors all they have to do its have the data functionality for inventory systems perhaps the rest game devs will have to do.

vinurd commented 1 year ago

This is your second "offer". Are these just suggestions or feature requests?

both the offer and the wish.

vinurd commented 1 year ago

I doubt the devs are going to make a complete d20 rpg system out of Max thats going to have to be up to behaviors all they have to do its have the data functionality for inventory systems perhaps the rest game devs will have to do.

Well, I believe in the developer. Such tasks are a real challenge to your capabilities. Maybe he can make it even cooler

Necrym59 commented 1 year ago

The developers are making an engine for people to develop their own games with a modicum of ease, they are not going to create a complete D20 style rpg infrastructure thats a whole different thing altogether believe me i know ive worked on them in the past. An inventory infrastructure of some sort is possibly required to be hard coded, one that can be used by all the genres of Max's game making capabilities. Anything above that would be most probably be behaviour scripting.

vinurd commented 1 year ago

The developers are making an engine for people to develop their own games with a modicum of ease, they are not going to create a complete D20 style rpg infrastructure thats a whole different thing altogether believe me i know ive worked on them in the past. An inventory infrastructure of some sort is possibly required to be hard coded, one that can be used by all the genres of Max's game making capabilities. Anything above that would be most probably be behaviour scripting.

the developers have declared an rpg and a quest in Guru MAX. What I have shown in the pictures is the simplest and most elementary way to create a general scheme for all types of games. According to this scheme, many are now trying to create their own constructor, especially in China. And the more accurate the hit, the more in demand the engine will be. With such a set, you can create DAYS and it's not bad to create spikes in the market of such games. I am writing a scheme not only for developers, but also for those who want to catch up, overtake and make it better.

vinurd commented 1 year ago

and if you add a server to everything and the ability to connect up to 50 players, then PUBG, stalker and other games will become a good story.

davetgc commented 1 year ago

Thanks for the comments. We already have a plan drawn out. As MAX is currently a 1st person engine, that will be the focus of RPG. To create a quest based system with an inventory, similar in style to such games as Skyrim, or the Fallout series. We have no plans to aim for a table-top style system, that will have to be up to scripters to create those kind of behaviors. What we will offer is a basic RPG system that can be easily tailored to create a wide range of genres.

On Fri, Aug 19, 2022 at 3:52 PM vinurd @.***> wrote:

and if you add a server to everything and the ability to connect up to 50 players, then PUBG, stalker and other games will become a good story.

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3coms commented 1 year ago

Inventory can be done via LUA script as pointed above. I did a very basic inventory in GG classic times ago. https://www.youtube.com/watch?v=FU9t8wHPvCI Have not tried it yet in GGMax, I'm waiting for RPG/Puzzle genres. :)

Edit: Notice I even have added an inventory bank, so, when you have the inventory full you can go there and make free room.