Open Necrym59 opened 2 years ago
Agreed that would be awesome. You have done 90% of the work with the script :) and it looks fantastic in action.
Would really love this. Especially for Classic as well as I have a project on there I've had to do crazy work arounds to try to emulate attachments. Both engines could benefit greatly.
I have been working on additive wearable objects for npc's, in this example i have an npc walking around with a torch, but positioning an object (the torch) on an npc is a compliceted matter as we have to attach to a limb due to animations.
I can get the NPC Limb name easy enough but needs a positonal lock command or one to be able to track the x,y,z and angles of that limb. I think Amen hinted at this at some stage in somthing he was doing in Classic.
A command, something either like this for tracking (expensive processing plus positioning lag) : x, y, z, Ax, Ay, Az = GetLimbPosAng( e, limbID,) or x, y, z, Ax, Ay, Az = AttachToLimbPosAng( e, limbID, Lockmode) so its attached and locked to the npc so the positioning is anchored to the visible frame of the character.
If we can, it opens up 'wearables' or 'carryables'on npc's.