Open realPrunelle opened 1 year ago
There is an amazing piece of software on GGMax store for converting and optimizing jpeg and png to DDS. It is paid option though.
Thanks for your answer. I know this tool, Graphix did an amazing job. But there must still set some settings. It is easy, but... I was thinking at something integrated in GGMax. In Menu the point "texture converter", After click that, an image upload, RadioBoxes to choose what texture it shoul become. Something like that. I would pay for it too. Perhaps something integrated by Graphix, with pay to ublock and a little text that it is from Graphix.
I have so many seperat programs for Unity. GG integrate a little bit of them. For example the CharatorCreater and the Building Editor. All directly in Menu.
I see what you mean, I'm believe Lee has spoken once about having GGMax convert texture in one of the broadcast as answers. I hope it gets implemented one day.
Just convert them to .png in Paint or Gimp or whatever.
We have discussed the idea of an tool to convert textures to a format suitable for terrain. Thanks for the reminder.
Great to read this, thank you. I hope, time by time, it will not be only for terrain, also walls in EBE :)
Hi,
this is not a bug, just an idea. I use unity since years and have many textures for this. They are all jpg. Now I tried in GGMax. I knew that jpg isn't supported. I searched tutorials annd tested many config types, even to make it dds. This I tryerd many hours, at 5 days. It is not that I'm knew in programming and working with images. But in GGMax, I have no chance. I think I'm not the only one with this problem. But GG is an easy Gamemaker :) So can you just integrate in GGMax a simple converter for jpg files to the matching dds file, so Everybody easy can use own textures in seconds? For me, it would be a big step :).
P.S.: The currently Buildingeditor is brilliant! So many changes, so many new details. Thank you for this! I can start my Cube inspired game.
Greetings, Andreas