TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
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"Painting" walkable areas for the AI to roam around/hunt the player #412

Open C0mbie opened 6 years ago

C0mbie commented 6 years ago

It is sometimes difficult to properly set up areas for the AI to roam around/hunt the player as you have to carefully manage the terrain and entity location.

A possible solution would be "painting" (as, for example, when placing a "sound zone/trigger zone") the area of the level the AI can actually use when running its script.

I see useful applications for almost any type of game, from zombie-survival (the AI would have a specific area to look for the player) to arena-like FPS where the AI would be quite limited by the waypoint system.

Teabone3 commented 6 years ago

We have the floor zones, if that is what your looking for? Or you mean more like a Navmesh system?

C0mbie commented 6 years ago

Or you mean more like a Navmesh system?

Yes, that's what i mean!