It is sometimes difficult to properly set up areas for the AI to roam around/hunt the player as you have to carefully manage the terrain and entity location.
A possible solution would be "painting" (as, for example, when placing a "sound zone/trigger zone") the area of the level the AI can actually use when running its script.
I see useful applications for almost any type of game, from zombie-survival (the AI would have a specific area to look for the player) to arena-like FPS where the AI would be quite limited by the waypoint system.
It is sometimes difficult to properly set up areas for the AI to roam around/hunt the player as you have to carefully manage the terrain and entity location.
A possible solution would be "painting" (as, for example, when placing a "sound zone/trigger zone") the area of the level the AI can actually use when running its script.
I see useful applications for almost any type of game, from zombie-survival (the AI would have a specific area to look for the player) to arena-like FPS where the AI would be quite limited by the waypoint system.