Right now the inventory reminds me a lot of something from a survival game, like Minecraft, 7 Days to Die, or even early immersive-sims like System Shock 2; where everything is all on a single "page". In more RPG-oriented games like Fallout, Elder Scrolls, etc. you have different "pages" of inventory for different items; usually being weapons, armor, aid (consumables like food and potions), and misc. items (junk and quest items).
A user should be able to specify what these "categories" are and how many there are, and then the collectible settings could allow you to specify what "category" a particular item belongs to. I think this is already possible to a degree, but it would be nice to have it more "out of the box" so to speak.
Right now the inventory reminds me a lot of something from a survival game, like Minecraft, 7 Days to Die, or even early immersive-sims like System Shock 2; where everything is all on a single "page". In more RPG-oriented games like Fallout, Elder Scrolls, etc. you have different "pages" of inventory for different items; usually being weapons, armor, aid (consumables like food and potions), and misc. items (junk and quest items).
A user should be able to specify what these "categories" are and how many there are, and then the collectible settings could allow you to specify what "category" a particular item belongs to. I think this is already possible to a degree, but it would be nice to have it more "out of the box" so to speak.