Closed synchromesh62 closed 5 years ago
Is this problem still not fixed with my patch? I thought I got it. I tested with several free models with multi-textures and every texture was copied over to the standalone.
Mine still does not :( Is it looking for any particular format ? I know you did a patch but assumes it wasnt incorporated or you removed it ..
Looks like HierToo has sorted this one once its been merged :)
This is now fixed !! Thanks guys
Just wondering on this At the moment the . fpe shows this for example ..
;visualinfo textured = BPBLUE_D.dds effect = effectbank\reloaded\entity_basic.fx castshadow = 0
How about if this was possible ?
;visualinfo textured 1 = BPBLUE_D.dds textured 2 = BPRED_D.dds textured 3 = BPGREEN_D.dds effect = effectbank\reloaded\entity_basic.fx castshadow = 0
It may not solve old multitexture models without updating your own .fpe but making them from scratch this would be brilliant and would solve multi textures being copied to the standalone ? Pretty sure most wouldn't mind editing their old .fpe to get this feature :)
This would probably be headed an "enhancement" but its a real problem mentioned a lot … If its a 20 minute job it would make many very happy :)