In GG if you were to place the start marker or test game at the corner of a map and look beyond the playable area, all you will see is sky. Even below the player. In FPSCx10 we had infinite water which allowed for better design for islands and distant visuals. It also animated and reflected beyond the playable area due to the shader.
With infinite water you could round off the edges of the map to make it appear as a very large island and avoid the unsightly square edges. This is especially helpful for games that make use of the Jetpack and flight simulators.
A possible enhancement request:
In GG if you were to place the start marker or test game at the corner of a map and look beyond the playable area, all you will see is sky. Even below the player. In FPSCx10 we had infinite water which allowed for better design for islands and distant visuals. It also animated and reflected beyond the playable area due to the shader.
With infinite water you could round off the edges of the map to make it appear as a very large island and avoid the unsightly square edges. This is especially helpful for games that make use of the Jetpack and flight simulators.
Related Forum Thread: https://forum.game-guru.com/thread/218643