Open therickman opened 1 year ago
The same problem happens with "stand and speak" behaviour.
But the issue also seems to be related to character creator : My created characters behave as expected ( ex : "wander around", or "walk away") ONLY if they are set to ENEMY. They don't if set to NEUTRAL or ALLY.
Also, built-in characters work correctly. If I set Elektra to NEUTRAL with behaviour GET CLOSE AND SPEAK, she does so.
@therickman Can you create a small FPM level with stock characters (no custom ones) that show the issue you are having with the latest EXP build? A recent fix solved the issue of ENEMY vs NEUTRAL selections for characters, but may not have resolved the issue you elude to above.
Hello Lee, thank you for your answer and sorry for the delay. In the attached scene, there are three stock characters and one made with character creator. Only the behaviour " get close and speak" works. Behaviours " wander around" and " go away" don't. github-test-scene-eric.zip
Done with latest exp build
Eric
@therickman Wander and Walk Away now target the player rather than the enemy which correct their behaviours for your level:
In the NEXT EXP build :)
Thank you ! I will test and report.
Hello again, the behaviours now work correctly for Wander and Walk Away. Thank you for this correction! BUT something is amiss : if I add an ally to the scene ( see attached file ), the character with "get close and speak" behaviour is treated as an enemy and shot down by the ally. github-test-scene-eric-2.zip
This also happens if a neutral character has the behaviour " stand and speak"... he is shot by the ally ( stock ally character Elektra)
Yes i think every other character behaviour is using the enemy code as a baseline at the moment.. An ally will help you right through the level to save a hostage .. Then he shoots him when he runs off :) Shouldn't laugh but it is quite funny to see
@therickman I can reproduce for GET CLOSE AND SPEAK, even if the character is set to NEUTRAL or ALLY, they are still targetted: Fixed for next EXP build:
Hello, thank you very much for this fix. GET CLOSE AND SPEAK now works as intended. The remaining behaviour bug I have reported is this thread is this : with STAND and SPEAK, the character set as neutral doesn't do anything ( but is not shot by the ally ). This happens with a standard character or one created with character creator. They don't speak even if a standard" wav" file has been assigned to them as a parameter of the behaviour.
@therickman Fixed for next EXP build.
Hello, I am using steam's experimental version 2023.08.06. I created two characters with character creator. Their behaviour is "get close and speak" and they are set to "neutral" When I test a scene, they get killed by my allies, i.e Elektra and Jillo who are built-in characters. The same happens if I change the settings of the created characters to " ally".
If I change the behaviour to "stand idle" or "stand and speak more", this does not happen. ( created neutral characters are not killes by allies )