TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
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Support for multiple Planer Reflections so can have Water AND puddle reflections #5153

Open synchromesh62 opened 9 months ago

synchromesh62 commented 9 months ago

Why does Planer reflection not seem to work on terrain and only Blank empty levels ? Is this a bug ? Here is some puddles and glass .. Blank map Vs Terrain Not sure if this is a bug or by design Or am i doing something wrong ? Most of my internal level work is using blank empty maps so never really noticed before.

Planer reflection on puddles on Empty Level

R3

Then same setup on terrain

R4

A couple more examples of Blank Map vs Terrain map

R2

R1

davetgc commented 9 months ago

@synchromesh62 - Have you tried placing an environmental probe?

synchromesh62 commented 9 months ago

@synchromesh62 - Have you tried placing an environmental probe?

Gave that a quick try but no joy ... Like i said on a blank map its just works out of the box when you place it ( indoors or out ) On a terrain based map its just artifacts

https://github.com/TheGameCreators/GameGuruRepo/assets/35708217/1f8f30ea-f91a-447e-b928-77f9cd8c7532

LeeBamberTGC commented 8 months ago

@synchromesh62 The version of the Wicked Engine we use only supports on Planar Reflection camera render, so if you have water in your scene (non-empty level), you are fighting for control. As you can see below, only one planar: image image image It's a limitation if you want lots of reflections, changing this to a feature request as it relates to users wanting multiple water bodies, and they will want them reflecting on their various surfaces :)

synchromesh62 commented 8 months ago

@LeeBamberTGC " If you have water in your scene (non-empty level), you are fighting for control. As you can see below, only one planar " Ahh right ye :) Tested what you said and if you turn off water and it works. Now it all makes sense :) Excellent thanks Lee.