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The GameGuru Repository For Community Collaboration
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GGMAX - Enhancement: Object caching #5305

Open Necrym59 opened 7 months ago

Necrym59 commented 7 months ago

There are time when object can be used by scripts that havent been placed in the world. These objects should be capable of being placed in the cache like where the weapons reside for call via behaviors to call into the world and manipulated for various uses. eg: a blank "plain" that could be spawned by a behavior and a particular image designated in the behavior for image/decal displays or location markers etc without making the developer having to specifically make and save a reuseable plain.

mav3r1ck1981 commented 7 months ago

this could also be used in relation to a debris system

Necrym59 commented 7 months ago

Thats the idea eventually, lots of uses for this type of caching system. And it allows the developer to create their own debris etc.