TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
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Ability to Disable Texture Filtering #5393

Open Morbott opened 6 months ago

Morbott commented 6 months ago

It would be great to have the ability to disable mipmapping or what ever texture filtering that happens by default. This way we can have pixelated textures with a really, really small file size.

Necrym59 commented 6 months ago

Do that effect in your image manipulation app. See Graphix im sure he has an app capable to do this.

Morbott commented 6 months ago

Well, the main point would be to not have a large pixelated texture when a 56x56 or smaller will will do. I've tested what you're talking about, and while you can get a pixelated look, there is still blending going on with the texture depending on the angle you see it at. Why not just put in a mipmap toggle?