Open Morbott opened 6 months ago
Do that effect in your image manipulation app. See Graphix im sure he has an app capable to do this.
Well, the main point would be to not have a large pixelated texture when a 56x56 or smaller will will do. I've tested what you're talking about, and while you can get a pixelated look, there is still blending going on with the texture depending on the angle you see it at. Why not just put in a mipmap toggle?
It would be great to have the ability to disable mipmapping or what ever texture filtering that happens by default. This way we can have pixelated textures with a really, really small file size.